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	<link>http://wegame.wordpress.com</link>
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	<lastBuildDate>Fri, 08 Feb 2008 13:55:16 +0000</lastBuildDate>
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		<title>Comment on Wegame by Christen</title>
		<link>http://wegame.wordpress.com/about/#comment-6</link>
		<dc:creator>Christen</dc:creator>
		<pubDate>Fri, 08 Feb 2008 13:55:16 +0000</pubDate>
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		<description>Tjeck this game out: http://amanita-design.net/samorost-2/</description>
		<content:encoded><![CDATA[<p>Tjeck this game out: <a href="http://amanita-design.net/samorost-2/" rel="nofollow">http://amanita-design.net/samorost-2/</a></p>
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		<title>Comment on What is racing who? by chris</title>
		<link>http://wegame.wordpress.com/2007/04/11/who-is-racing-who/#comment-5</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 13 Dec 2007 22:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://wegame.wordpress.com/2007/04/11/who-is-racing-who/#comment-5</guid>
		<description>This is a fantastic find, i just played it. what a great blend of CG flash/3d graphics. It doesnt sound all that bad either, creates a nice atmosphere</description>
		<content:encoded><![CDATA[<p>This is a fantastic find, i just played it. what a great blend of CG flash/3d graphics. It doesnt sound all that bad either, creates a nice atmosphere</p>
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		<title>Comment on Stop a disaster by Anonymous</title>
		<link>http://wegame.wordpress.com/2007/03/27/stop-a-disaster/#comment-3</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 29 Aug 2007 21:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://wegame.wordpress.com/2007/03/27/stop-a-disaster/#comment-3</guid>
		<description>[...] tur-baserede tile universer. Vi har i hvert faldet set noget lignende på FNs store succes Stop A Disaster, hvor man på samme måde gør en dyd ud af at vise de isometriske tiles der så igennem spillet [...]</description>
		<content:encoded><![CDATA[<p>[...] tur-baserede tile universer. Vi har i hvert faldet set noget lignende på FNs store succes Stop A Disaster, hvor man på samme måde gør en dyd ud af at vise de isometriske tiles der så igennem spillet [...]</p>
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